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Broken age train
Broken age train








broken age train
  1. BROKEN AGE TRAIN FULL
  2. BROKEN AGE TRAIN PC

(The second act is coming later this year.) I made it last a couple of days, logging about four hours of play time in all-about what you’d expect from a blockbuster shooter’s single-player campaign these days. Last week, I sat down to play the first act of Broken Age. That larger-than-expected windfall allowed them to build a game with killer art and top-notch voice talent, with folks like Elijah Wood, Jack Black, Wil Wheaton, and Pendleton Ward on board. Shafer and his team asked for $400,000 to fund a “classic point-and-click adventure,” and they wound up with $3.34 million in pledges.

broken age train

Last month, a friend of mine told me about Broken Age, a project led by Tim Schafer, one of LucasArts’ former adventure game gurus. So, is there a way for big budgets to feed originality rather than destroy it? Lack of funding tends to limit scope and quality in ways that, at times, can be disappointing. But by virtue of being indie, they also tend to be saddled with low production values. In terms of originality, they’re worlds better than Call of Duty XLVII: Ghost Strike Team At War. I’ve grabbed a number of fun, experimental indie titles on Steam, like Race the Sun, Dyad, and Gone Home. Indie games have proved to be a good way for people like myself-those tired of cookie-cutter shoot ’em ups-to scratch our gaming itch without boring ourselves to death. Multiplayer sometimes get spiced up with co-op or expansive, vehicle-laden maps, but basic gameplay doesn’t vary all that much. In action games, single-player tends to be especially bereft of variety: you shoot some bad guys, hide behind cover to heal for a second, move on to the next area, watch the cut scene, rinse, repeat. I’ve found that to be true whether one looks at multiplayer or single-player.

broken age train

Most of the new releases out there feel like carbon copies of their predecessors, with similar gameplay, similar level design, and similar stories. My problem is that, these days, big-budget games are stuck in a rut.Īs graphical fidelity has grown and development costs have ballooned, originality seems to have atrophied. It’s not even for a lack of free time, so long as I’m not crunching away on another time-sensitive TR review.

BROKEN AGE TRAIN FULL

It’s not for a lack of games-I have access to a lot of new releases for testing purposes-or for a lack of hardware-there are literally crates full of graphics cards in my office.

BROKEN AGE TRAIN PC

I haven’t done a ton of gaming on my PC lately.










Broken age train